Remedy’s Evolution and New Projects
Remedy Entertainment, renowned for immersing itself in its projects for years before unveiling unique and often perplexing single-player titles like Max Payne, Alan Wake, and Control, has expanded its operations significantly. The studio is now managing multiple projects simultaneously, including the forthcoming Max Payne remakes and Control 2. Additionally, Remedy is venturing into new territory with FBC Firebreak, a three-player cooperative PvE first-person shooter set in the familiar landscape of The Oldest House from Control. I recently had an opportunity to preview the game, which aims to merge the studio’s distinctive creativity with the accessibility of a contemporary multiplayer shooter, while intentionally moving away from the idea of becoming a part-time job for players.
Gameplay and Mechanics
In FBC Firebreak, trios of players embark on missions known as Jobs, focusing on purging various sections of the ever-changing Oldest House while combating the Hiss using an array of weapons indicative of Remedy’s style. The mission I observed, titled Paper Chase, showcased the diverse lineup of Hiss foes, as FBC first responders battled through swarms of tainted agents, wielding whimsical weapons like a piggy-bank mallet, ultimately facing off against a massive boss creature composed of sticky notes, reminiscent of a chaotic mix of Office Space and Ghostbusters.
Diverse Combat Kits
The preview highlighted several “Kits,” each designed to foster distinct play styles while synergizing in a three-person team. The Jump Kit specializes in electric abilities and enhances player mobility; the Fix Kit serves as a tank with a large wrench for melee combat; and the Splash Kit acts as a support class that manipulates the environment using water-themed equipment.
Mission Structure and Replayability
Although players can engage solo or in pairs, Remedy has crafted the game with a full team of three in mind to tackle waves of Hiss effectively. Each Job consists of three zones featuring varied objectives, environments, and challenges that ensure a different experience with every playthrough. The difficulty increases with each zone, culminating in a boss battle, meaning that players who go in alone might still find the game manageable but will face significant challenges.
Moving Away from Live-Service Models
While FBC Firebreak retains some progression systems, it intentionally diverges from the prevalent live-service model common in many multiplayer games today. Game director Mike Kayetta expressed that the team opted against imposing restrictions typically associated with live-service games. Players will not be penalized for their playing frequency or be compelled to adhere to a mandatory gaming schedule. Kayetta emphasized the collective response from gamers desiring flexibility amidst the burgeoning number of titles vying for their time, especially in relation to a busy lifestyle.
Post-Launch Support without Obligations
Although FBC Firebreak will receive post-launch updates, including free new missions and opportunities for cosmetic purchases, Remedy reassured players that they would not feel pressured to engage continuously. The studio aims to nurture a community driven by genuine interest rather than obligation, steering clear of limited-time events or daily login requirements. Kayetta acknowledged the blurry distinction between post-launch updates and live-service features, emphasizing the studio’s commitment to offering value without imposing stringent engagement metrics on players.
Release Information
FBC Firebreak is scheduled to launch on PC, Xbox Series X|S, and PS5 this summer. It will be offered as a “mid-priced title” and marked a significant move by being available on both Xbox Game Pass and PlayStation Plus from day one.