Join Masahiro Sakurai, the director of Kirby Air Riders, as he provides insights into the game’s development, including various modes and features.
Discover More from the Interview
Part 4: Road Trip
Initially, Road Trip wasn’t part of our design concept. However, we recognized that players would appreciate more single-player elements.
While I knew City Trial and Air Ride would be enjoyable, I thought that simply repeating a few minutes of gameplay wouldn’t suffice for a modern game.
We couldn’t find additional gameplay components to enhance the experience. To keep players engaged over time, we decided to introduce a set of challenges, such as winning races or battles, which became the focus.
I considered adding a mode where players face off against numerous rivals, allowing each character a moment to shine, or using a system similar to City Trial’s event tasks.
However, completing each challenge in a linear manner would likely become monotonous. Thus, I conceptualized framing it as a journey, where players could choose from three distinct paths and encounter various worlds along the way.
A Story Focusing on the Machines
In a standard racing game, players typically race laps without much narrative context. It’s usually a world where rivals don’t engage in dialogue.
Yet, I managed to craft a narrative centered around the machines rather than the characters themselves. Characters like Zorah, Nova, and Gigantes are machines that drive the story.
Since players choose their own Riders, the narrative can’t solely revolve around them; they are often unaware of upcoming events. Moreover, considering this is the Kirby universe, portraying a Rider as having individual intentions presents challenges.
Key elements such as Leo and Gigantes were part of our original design. My vision included a colossal, mountain-like machine alongside a legendary beast-like machine, which formed the foundation of our storyline.
A Brief Story Overview
The narrative follows Zorah, who accidentally finds himself in space, transforming by attracting machines, minerals, and meteorites from his environment.
Both Zorah and Galactic Nova lack malevolent intent; they function merely as machines responding to external commands, doing their best to fulfill them.
The incident within Road Trip implies that another evil force threatens Planet Popstar, setting up various scenarios I hope to share publicly in the future.
Character Selection for Routes
Midway through Road Trip, players encounter route characters designed by our team, focusing on unpredictability and unexpected outcomes.
These characters are strategically crafted to connect obstacles, the upcoming stage, and innovative solutions, enhancing the gameplay experience.
We aimed to diversify the series representation by ensuring a mix of characters from various titles, creating a festival-like atmosphere that reflects the rich history of the Kirby series.

