Although it didn’t feature a gameplay demo at Evo, the upcoming Virtua Fighter project generated significant excitement during the event, primarily due to a new trailer showcased on Finals day. This provided an in-depth look at Sega and RGG’s plans for revitalizing a series that has been dormant for over 20 years.
At the event, I had the opportunity to sit down with Riichiro Yamada, the producer of the New Virtua Fighter project. We discussed his previous comments about the game and how he intends to modernize the series to stand out against other contemporary 3D fighters.
The gameplay concept we’ve seen for the new Virtua Fighter appears very fluid, with guards responding to individual attacks. How close is the final game expected to reflect this?
Riichiro Yamada, Producer: In terms of appearance, the battle system is about 70% complete. An announcement will be made at EVO. I have a strong vision and believe we are getting closer to realizing it.
Given that fighting games have evolved since the release of Virtua Fighter V, how are you modernizing the new project?
Yamada: Initially, Virtua Fighter was simple, using only three buttons for easy accessibility. However, the gameplay became complex over time. I believe Virtua Fighter 5 is complete, but we need to keep progressing in both gameplay and functionality to attract players.
Previously, you mentioned that “innovation” and “reality” define Virtua Fighter. Can you elaborate on how these concepts influence the game’s development?
Yamada: Innovation used to focus on graphics, but with current CG technology, it’s hard to improve. Instead, we need new ideas. In terms of reality, Virtua Fighter battles are more akin to kung-fu movies than real-life UFC fights. I aim for players to feel that sense of realism in the game.
Do you see this new Virtua Fighter as a fresh start for the franchise and its characters, such as Akira, who has undergone a design change?
Yamada: New characters are essential. Akira appears older and different in this installment. We aim to evolve character designs while retaining their stylish elements, focusing on making them look cooler and more realistic.
In prior talks, you introduced a character named Stella, resembling Sarah Bryant. Can you provide more details about her character?
Yamada: Unfortunately, I can’t disclose specifics about her role at this time, but I encourage everyone to stay excited.