Post-game depression is being explored as a measurable phenomenon, with researchers investigating how completing a video game can leave players feeling introspective, emotionally drained, and devoid of fulfillment.
A recent study conducted by SWPS University and the Stefan Batory Academy of Applied Sciences investigates the emotional aftermath of finishing lengthy, immersive games, and introduces a novel scientific scale aimed at quantifying this experience.
The findings have been published in the journal Current Psychology, as researchers seek to better comprehend the influence of modern gaming on mental health.
Development of the Initial Scale for Post-Game Depression
Video gaming is one of the leading entertainment mediums, with 53% of individuals aged 6 to 64 participating regularly, surpassing even television and social media.
Despite this, the science surrounding gaming’s psychological effects is still emerging, particularly as games grow more immersive and emotionally complex.
To investigate this phenomenon, psychologists Kamil Janowicz, PhD, and Piotr Klimczyk developed the Post-Game Depression Scale, aimed at gauging the emotional intensity players feel upon completing a game.
Linking Post-Game Depression with Mental Health Trends
The researchers conducted two studies involving 373 gamers recruited through various platforms like social media, Discord, and Reddit.
Participants completed surveys assessing their emotional response, mental health, and overall well-being after playing. Many revealed they play daily or nearly every day.
The data revealed four primary features of post-game depression:
- Intrusive thoughts related to the game’s narrative
- A challenging emotional conclusion to the experience
- A longing or need to replay the game
- Media anhedonia, or diminished interest in other entertainment avenues
The strongest correlation was found with game-related ruminations, while media anhedonia was the least impactful.
Role-Playing Game Players: Most Affected by Post-Game Depression
The study revealed that players of role-playing games (RPGs) are the most susceptible to post-game depression.
Janowicz emphasized that RPGs allow players to significantly influence character development through decision-making, fostering deep connections with these characters.
Additionally, individuals who are prone to intrusive thoughts are more likely to experience severe symptoms of post-game depression.
The findings describe post-game depression as akin to grief, comparable to losing a significant relationship or concluding a vital life stage.
The researchers conclude that these insights could guide future game design and prompt developers to consider player well-being amid the increasing immersion of games.

