The Timestream has undergone significant changes, according to Marvel Rivals. The latest balance adjustments have aimed to enhance gameplay for various characters as of June 12, 2026.
What happened
The recent update from Marvel Rivals introduced a series of balance changes affecting several characters. Among these adjustments, Angela’s survivability and mobility have improved, with her Assassin’s Charge cooldown reduced from six seconds to four seconds. Additionally, the shield value in her Shielded Stance increased from 300 to 350.
Conversely, Devil Dinosaur faced reductions in damage and crowd control abilities to offer a more balanced experience for opponents. The knock-down effect from his Impact Beam was removed, and the percentage damage per second of the bleed effect was cut from three percent to one and a half percent. These modifications aim to recalibrate character effectiveness in gameplay.
“The cosmic flames are burning a little less brightly from afar,” the report noted regarding Jean Grey’s capabilities.
Why it matters
Character balancing is crucial to maintaining fair gameplay and ensuring diverse strategies. The adjustments aim to address issues that have arisen during matches, affecting competitive play and preventing any single character from becoming overpowering. This approach enhances players’ experiences and promotes a balanced metagame.
Background
On May 27, 2026, Marvel Rivals announced its previous round of balance adjustments, which also significantly impacted character dynamics. This cycle of updates reflects the development team’s ongoing commitment to refining gameplay through iterative changes based on community feedback and competitive observations.
What’s next
The development team plans to continue monitoring gameplay and will consider additional updates. Players can expect more adjustments as feedback from the community rolls in, aiming for an improved balance in the coming months.

